Ok, after playing several hours worth, I have come to the conclusion that this is a bad game and you should feel bad for playing it.Ĭombat is a slog. I simply don't have that much time to invest if I want a multiplayer game. Need I remind them how successful Frozen Synapse, or other similar games, have been simply because you can go to bed during the middle of a multiplayer game and then pick up right where you started in the morning? A 4X space sim takes hours to complete.
This is the kind of thing that makes me regret buying the game in the first place. Play by email - Play remotely X Come on! It's freaking 2012! This means not only have these ideas already been suggested at least once but they have been rejected so please refrain from making yet another post on the same topic. These are the suggestions/disccusions that the development team has already looked at and have decides are either unfeasible to implement or go against their vision of the game. You can only set pre-designed quality with no customizing. I long for the days when you could actually control ships in combat, like in Star Wars Rebellion or, of course, MoO2. Combat is rock-paper-scissors, with virtually no control over the battle. This cuts down on your attention to macro extensively, which I really like. All planets in the system you colonized add to the total resource count, which means that the planets in that system will collectively build. +You construct one building per star system at a time, rather than one per planet. IMO combat needs a big revamp to improve the game - ships having their differing speeds come into play would make weapons other than torpedoes become useful and prevent tonnage being so important.Īfter watching a few Let's Plays of the game, I decided to dive in. Tonnage+HP boosts+torpedoes/lasers = instant victory in combat as the AI will usually sink almost all its tonnage into lasers/kinetics. The time limit there is so brief I can't check what's available to me, and it's not always feasible to memorise the options outside of combat.Īdditionally, as all ships move at the same speed small ships/kinetic weapons are useless once you have access to large, high HP, torpedo carrying ships. Not keen on having a limited period to select my tactics cards either.
I hope that they introduce a toggle for that timer. Nor do I want to be rushed through checking circumstances by that same counter if the enemy attack me. When I want to start a battle, I don't want to wait for a countdown to finish before it begins. I only play SP, so I don't like the timers. I'm not entirely sold on the exterior design of the combat system. That's one of the main things I like about the Alpha version: each race feels unique in a stronger way than, for example, in the Civilisation series.
I'm holding my breath a little - it would be easy for them to accidentally make the factions feel less unique than they currently do. Now that all(?) of the content is in, I expect they will begin to balance it. Even after 6 months of continuous patching, SOTSII is less polished. Comparing the Endless Space alpha build to Sword of the Stars II's retail build would be hilarious if only it weren't so heart-breaking. The game is quite smooth an polished considering that it isn't finished yet. I haven't played since it went beta (work, also days-long migraine) but I'm quite eager to see what has been added.